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Graeme Monk | Managing Director

Graeme has been managing projects since 1996 within the games industry, prior to this he was an accomplished mechanical design engineer giving him a solid foundation in project management. Throughout his industry experience Graeme has striven to maintain an open, flexible relationship with all development partners in his roles from Producer to Studio Manager at Sony, Eidos, Virgin and Traveller’s Tales amongst others.

James Boulton | Technical Director

James has been at the forefront of technology and tools for the games industry for many years having developed Eiconic’s tools set and engine across current and next generation platforms. James has worked for a diverse range of development studios since 1998 including Argonaut, Full Fat, LT Studios, Acclaim and Travellers Tales. He also has varied experience of writing business applications and specialist knowledge of internet and web programming. He has a wide range of development experience in C++, C and assembly languages.

Simon Credland | Art Director

Simon has been involved with the games industry from 1997 and has a wealth of experience from original conceptual work through to final in-game models with full rigging and animation. He is skilled in character and environment development along with full presentation artwork. He has gained invaluable experience across a number of studios including EA Sports / Exient, Rebellion, Silicon Dreams and Argonaut. In addition to his game development experience, Simon has also had experience in product development and packaging for Mercedes Benz, Barclays, Virgin Atlantic and Coca-Cola.

Neall Jones | Creative Producer

Since 1997 Neall has gained experience covering a wide variety of disciplines that are of great benefit to the small studio model of development. His experience covers everything from QA to IT to Design and Production. Neall is also a partner in Queans, a successful and highly acclaimed fine dining restaurant in Leamington Spa, Warwickshire.

Dave Pollard | Lead Programmer

Dave joined the games industry in 2002 and since then has been involved in almost every area of game programming, from low level rendering optimisation and tools to front end and gameplay prototyping, giving him an unparalleled understanding of what it takes to make cutting edge games. He has written the vast majority of the gameplay code for all of Eiconic's games and has the skill and vision to quickly develop quality game playing experiences. Dave also has an excellent artistic eye for detail, an invaluable asset in a lead games programmer.